Voxel Ray Tracing
2022 - 2022
This project is a real-time voxel raytracing renderer which I unfortunately never got around to giving a creative name. It uses the Vulkan rendering API and provides features such as directional shadows, reflections, ambient occulsion, image based lighting, and FSR upscaling/antialiasing. The renderer was developed as my senior capstone project at K-State!
As with any renderer there's a lot that I'd like to have added such as global illumination, better denoising, and support for larger scenes. But it's not bad for my first experience with Vulkan!
FURTHER DESCRIPTION UNDER CONSTRUCTION