PipeDoll is a 2D motion capture animation addon for the Godot Game Engine. It uses Google's MediaPipe library to capture motion data using a standard webcam. This creates something like a paper doll animation.
The project originated at a Hackathon where my team developed a game using MediaPipe to record animations. That version was a cobbled together as most Hackathon code is, and required running a Python webserver to provide data from MediaPipe. But the results were good enough to inspire me to put together a much more usable Godot extension.
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