Ella C Tucker

&The Rest

Quest For the Golden Spork

2015 - 2015
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Quest For the Golden Spork was my team's entry for Ludum Dare 32 in 2015. Back in freshman year of high school I gathered together four of my closest friends and we sat in a basement working all weekend. This game was the result. It was written in Java using LibGDX. You can find the original game page on Ludum Dare's old site, archived here.

This was my first experience with a game jam, and it was an amazing, even if chaotic, time. It's my first game to feature multiple levels, tilemaps, enemies, and character physics — all things I attempted for the first time over the weekend. I've since competed in many game jams, including 14 Ludum Dares.

The game itself was a top-down brawler about trying to reclaim your golden spork from a cult worshipping the flying spaghetti monster. Our main innovation in gameplay features was a shopping card used to hold your weapons (we were annoyed by the lack of realism in how many items a modern game character could carry alone). It wasn't a good game, mind you. The physics were slippery, hit detection was sketchy, and everything was slightly unpolished in a way only game jam games can be.

Here's a screenshot of the gameplay:

Game screenshot featuring the main character stabbing a living meatball with a spork